how to counter lurkers as zerg
Siege Tank, Immortal Immortal Ultralisk. While all Build Orders are somewhat aggressive, some of them sacrifice economic advantage by stopping (cutting) Probe production more than others. Lurkers are an interesting unit. Just as the title says, now that Terran have had their 0.1% of time not been king of the hill I feel like they are back and I can't see anything I can The importance placed upon counters for the Zerg is not necessarily a disadvantage for … Clouds will stop lurkers (and their hydras) from attacking, abduct also pulls lurkers out of burrow for an easy kill. My instinct said hydra lurker, since he for some reason went mostly lib marauder and no tanks. Of course this is a lot easier if you have lurkers of your own or vipers. Mutalisk The Lurker is a unique unit added in the Brood War expansion. At first, this might take a long time to learn. Air + storms. units which are listed in the same row. Viper : In my view the Viper is the most deadly unit in the zerg roster. Being Zerg, apparently the official counter against Thors and Hellions with blue flame is Zerglings, Roachs, or Infestors. Stalker Evolved from the hydralisk, these creatures are powerful anti-ground ambushers, and are one of the rare zerg strains that can attack while burrowed. Tanks don’t counter Thors. Att's answer is ghost liberator, not really that hard to pull off too. Void Ray, Brood Lord types based on what your enemy has and what he is planning to get. Press question mark to learn the rest of the keyboard shortcuts. As Zerg, lurkers, possibly queens. Zergling Sentry In a desperate attempt to buy time you could have lings out on the map to harass enemy bases if you notice they moved the army out. The spines burst in a straight line from the Lurker toward its target and travel to the maximum attack range regardless of the target's … Siege Tank In particular, since Zerg players produce units off of Larva instead of production facilities Roaches. Lurkers can counter them but not as effectively as an Immortal. This guide covers the best units and unit compositions to counter the Ultralisk with all 3 races. High Templar your reinforcement wave. I've only run across it a few times, and in 2v2, but each time left me spinning. Planetary Fortress Counters List --> Starcraft 2 Zerg Counters. The Terran must get out a sizable force of Vikings if they to stop Brood Lords. Hellbat If you are a Zerg player or struggle Honestly most units can work, the important thing is to not engage them through a tight choke point. Like all races, they depend on having a good army composition. The Terran typically will only add 1 Starport in the mid-game, as the only useful unit against They are tough to get out and to get in the battle, but once you manage to do so they can completely make or break a game. and Factory. effectiveness as the size of each army grows. By going 12 Pool first, Zerg aims to get Lurkers around 30 seconds faster than in the 12 Hatch variation. When you open air, you will likely never see any lurkers, because zerg will tech to vipers. Ultralisk If the terran can do basic micro, like picking up thors in a medivac, you’re screwed. As for zerg, you can try roach ravager and swarm host. Starcraft 2 Zerg Counters. As to what units you should use, vipers are a great counter. No matter what units come out of the Barracks or Factory, they are all extremely weak against the Brood Lord. Overseers is a must have, if you somehow don’t have access to a speed overseer it will be a nightmare. They never gave me trouble before, but with the post-1.3.3 range, and in these configurations where each opponent has 6 or more of them, it gets really hairy for poor bio mass zerg. As to what units you should use, vipers are a great counter. Zerglings, Mutalisks, and Banelings. Feedback the overseer, push with DT. To counter this strategy, build a few Spore Colonies to destroy the incoming Shuttle and a few Sunken Colonies near your Drones gathering resources. The strategy Roach keep playing and practicing the creation of units which counter the enemy. Zealot Air openings are very harass-oriented styles. However, the tradeoff is that the ideal Zerg comp trades better than the Protoss when controlled better, i.e.
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