Mon Avenir selon le Tarot et la Cartomancie

phantasy star 4 saner

Ride back up to the ground floor, then walk south. Go north for a chest containing a Magic Cap, then go back, and go south and down the next chute. Once you obtain enough EXP, you will gain a level, and your statistics such as HP, strength, and defense will increase. There is a researcher in this town who is trying to develop a special gum that allows humans to breathe underwater. Sega GenesisSega Mega Drive As always, once you've purchased your new equipment I recommend once again stocking up on Dimates (or even better, Trimates if you care to raise enough money to buy lots of them). Go left until you hit the wall, then south until you hit the southern edge of the Dam. Soon you'll reach another chute leading down. Phantasy Star II (Japanese: ファンタシースターII 還らざる時の終わりに, "Phantasy Star II: At the End of the Restoration") is an RPG released in 1989 for the Sega Genesis. Ignore these, and go in to the small room to your north. In order to get to Climatrol, we'll need this gum, so looks like we'll have to help him! Follow this path and soon you'll reach an open area with a box containing 20 Meseta. Using this little "shortcut", proceed into the room to the south and west. Ikuto is located far to the west of Zosa. Your only choice is to re-load your saved game, and go back and fight them "the right way" the next time. The Letter is a ransom note from the "scoundrels" to Darum, stating that Teim has been locked away in Nido Tower, and that Darum must pay a ransom of 50,000 Meseta to get her back. Make your way along this path until you reach a four-way "intersection"... go right from here and once you reach a large open room, take the path to the south. The last two Nei treasures are in the dungeon of Naval. Rolf and party fly into a rage and attack Neifirst. We'll have to figure out a way to get rid of him before we can cross. Use Musik in front of the piano to play it, and the door behind the structure containing the piano will open. The Esper Mansion is just a short walk away! Jump on your Jet Scooter and the Canal leading to the Green Dam will be just to your left. Now that we have these, we can now begin our quest to open the four dams and save Mota! The house was quaint, with clapboards running up and down, neatly trimmed, and there were five rooms, a tiny porch, a rosy front yard, and unbelievably delicious strawberries in the rear. Ride it back up to ground floor, then head west and use the chute in the north-west corner to travel up to floor two. On the top floor, there will be four catwalks extending out into the middle of the pit (from the north, south, west, and east sides of course). There are 3 kinds of enemies randomly encountered during the game. Perform a technique. Gaira isn't overly large, but there isn't any way to defeat the enemies that inhabit it. In the north-east corner you'll find 150 Meseta, in the north-west corner a Monomate can be found, and in the south-west and south-east corners there are boxes containing a stick of Dynamite each. As always, look around town, then teleport back to Paseo. *NOTE* If you're a cheater and defeat all three, you'll get 2 lousy experience points, and won't be sent to Gaira, but know that you won't be able to complete the game! Keep walking off in the same direction, and you'll end up on the respective section on floor two, where there is treasure waiting! First take the one on the right down to floor 1, and make your way to the north to find a box containing an ever-useful Star Mist. Then make your way to the south (don't fall down into the pits! I usually try to keep all my companions at a somewhat even level (except for Rolf and Nei, who will inevitably be ahead, since you must always have them in your party), but (as is the case many times), it's really a matter of preference. A remake of the game entitled Phantasy Star Generation:2 was released for the PlayStation 2. The Governor states that only one functional spaceship remains, located on the roof of the Central Tower, and that Rolf can use it to fly to Dezo. Also, you'll learn a bit about Darum... before Arima was attacked he lived happily with his daughter Teim, yet when the "scoundrels" attacked, Teim was kidnapped and Darum was forced to turn to robbery to pay the ransom. I may, in the future, compose guides for the earlier games in the series, but that remains to be seen. Head south into a fairly large room, and make your way to the south-east corner. I recommend you give it to Rolf since he'll be in your party for the entire game. <?php // Plug-in 8: Spell Check// This is an executable example with additional code supplie Thus, it is a good idea to familiarize yourself with your techniques and know which situations in which to use them! Place your Yellow Card in the console and the dam will open. Here, go left, north, then left again until you reach the outside area in the north-west corner. Now take the path leading to the west (in the upper-left corner, near the chute) and follow it all the way around, back down to the south wing. Exit the Red Dam and head back to town for a well-deserved rest. It's been a while since the next new town, so you'll probably have acquired tons of Meseta, but the sheer outrageous prices of the equipment here will still probably deplete your funds in no time flat. Cross again, then make your way south and west, and through the gap in the domes to reach yet another bridge to the north. Ignore both of these, and follow the corridor until you reach yet another chute leading up near the pit. Use this one to reach basement 3 (the bottom floor). :P, Back at Rolf's house you will meet your first companion, Rudolf, the Hunter. From that statue, walk north into a room with staircases leading up and down. When you come to another group of pits, you'll see the console that controls the opening of the dam to the south across the pit, but we can't get to it from here. Neifirst escaped, stealing DNA from the Bio-Systems Lab that allowed her to create the bio-monsters as revenge for conducting their experiments! Returning quickly to Paseo, Rolf is sent him to open the four dams surrounding the central lake to avoid a catastrophic flood. Though not the most useful character, Shir is useful in the fact that she can steal items from shops! File: phantasy-star-online-ver-(...).jpg (311 KB, 1100x619) 311 KB JPG The worst thing about it is the best days are so far behind me, and I never even knew they were my peak. Take this chute down to Basement 2, then walk to the right to reach a box containing a Ceramic Bar. Ride it down to the ground floor, and make your way to the far south-east corner where there is a box containing the Aegis... a quite powerful shield! Descend the staircase near the far right wall, then walk north a short ways and up the next stairway. Like in all four of the dungeons on Dezolis, Menobe contains two of the eight Nei items.. the Nei Crown and the Nei Helmet. Any items that she was carrying (including equipment) are also gone. Once that is out of the way you can continue out onto the actual floor. Though Kain isn't very useful against bio-monsters, his profession is trashing robots. You'll find the town of Zosa located far to the north-east of the exit of Skure. There are four exits from Skure, each leading to different areas of Dezo. After passing through the door, head for the north-west corner of the floor and descend the chute down to the basement. Continue south, ignoring the room off to your right. Since the scientists at the Bio-Systems lab deemed the project a failure, they tried to kill her, but failed. Once upstairs, go left and down the other set of stairs, then move left, and take the path leading off to the north. Walk south, and continue up the next chute to floor 7. Shure is the hideout of the "scoundrels", so we may be able to find some information about Darum's daughter there. Walk south past the garbage box, and follow along the passage until you reach yet another chute, leading down. I THE SHADOW OF YEARS. Like many of the other dungeons, there are four distinct 'corners' to the floor, and each 'corner' contains two chutes leading up. A young girl (resembling Alis from Phantasy Star I?) Before playing, it's probably a good idea to know how to work the controls. However, there is a bit more to explore on this floor. ;). Open it up to obtain a Fire Slasher... a rather nice weapon for Anna! Take this one back up to floor two, then follow along the corridor and take the next chute back up to floor three. The spaceship will land at the Skure space station, situated in the center of Dezolis. The C button is your 'accept' button, use it to select menu items or bring up the menu itself. The Bio-Systems Lab is to the west, and to get through we'll have to cross through the North Tunnel, but currently here is a robber named Darum plaguing the tunnel. Phantasy Star II (Japanese: ファンタシースターII 還らざる時の終わりに, "Phantasy Star II: At the End of the Restoration") is an RPG released in 1989 for the Sega Genesis.It is the second game of the original series.As well as the usual game cartridge and manual, Phantasy Star II came with a fold-out map of the planet Mota, and a detailed hint book including maps of all dungeons. There are many other items to be bought or otherwise obtained, including medicines and other helpful devices. The optimum equipment for each character is as follows: On the surface around Ryuon is an ideal place to gain both experience and meseta, and since you're right next to a town you don't have to worry (as much) about getting killed. floors, the layout thankfully isn't too complex. Our next stop is the dungeon of Ikuto, located near the town of Zosa. This should be equipped on Rudo. When you're ready, teleport back to Skure and get ready for the last trip! Now the only thing left to do is find the underwater entrance to Climatrol. He instructs you to gather the eight Nei items, then return to him. She also makes one last note that the Bio-hazards could actually be a terrorist attack by someone... in any case, it is essential to find out why the energy from Climatrol leaked to the Bio-Systems Lab. Ascend this one up to floor 3, then follow the path to the right, all the way around the outside of this floor, until you reach the eastern side. Here you'll see another chute leading up... take it up to the second floor. After obtaining each, just use the Hinas technique to quickly escape Ikuto, then move onto the next. There are Maruera trees to your left and right... the one on the left contains the Leaf we want. Neifirst is encountered at the centre of the top floor of Climatrol. The cards allow you to both enter the dam, and activate the control panel inside which opens the floodgates. As a result, the creatures being raised at the Lab evolved into the Biohazards, who then spread over the world, throwing Mota's natural eco-system out of order. Online Dictionaries: Definition of Options|Tips Options|Tips Move east to a large open area, and you'll see a chute leading up and one leading down in the vicinity. Go back down to the chute, then walk due east until you hit the wall. Move further north and take the path leading off to the west, and ascend the stairs at the end. Keep in mind that this is the last time you'll ever have to purchase equipment, so stay calm! This can be found in one of the chests in Skure, and unless one of your party members is wearing it, you will be unable to communicate with ANY Dezolians. Back down on the bottom floor, walk east to reach the east side of the floor, then make your way through the glass containers (just walk along the outside wall) to reach another chute leading back up in the bottom-left corner. The energy that is supposed to be used to run Climatrol (a building which controls the climate of the planet) is now being sucked away by the Bio-Systems Lab, causing the abnormal changes in temperature. Once upstairs, walk north a short ways at the path will split left and right. Then, have Rolf cast Nafoi while Amy heals the party, either with Star Mists or the GISAR technique. While the battle is not quite as difficult as the one with Dark Force, she nevertheless represents a challenge. Before Rolf can do anything, another explosion is heard and everything goes dark.... After another dream sequence similar to the one in the introduction, Rolf awakens aboard the ship belonging to a space pirate named Tyler. Head back to Arima, then cross the bridge to the east to reach some slightly tougher monsters. Remember, use the lower-right stairs to get to the "South" and "East" sections, and the upper-left stairs to get to the "North" and "West" sections. Walk to the left, past a big clump of damage zones, until you see a path leading off to the south. Attack increases as characters level up, and can be increased with the shift technique or by equipping knife boots. The control tower in the middle is the one that houses the keycards we are looking for! The only enemy you will really need to watch out for is the Armorant. Take this up to floor 6, and take the next chute that's about two steps away to continue up to floor 7. Shields can be duel-wielded if desired, but the user will be unable to perform standard attacks. As I said before, the boss is tough, and you don't want to have to march all the way through Climatrol again! The accident at the Lab resulted from a massive energy over-load being poured into the system all at once. Here's where things get hairy. Don't add him to your party just yet... for now, teleport back to Kueri. You'll be in a small isolated room here, so just walk south and take the next chute down to floor 6. Instead, walk south past the chute and follow the corridor to the west. The Gr Sleeves are much more powerful than any other shield-type weapon so far, and also fires off a SHINB technique when used. Instead, walk around the trees and cross another bridge, and soon you'll reach Arima. Back downstairs again, head to the north and east, and you'll reach another open area, with a chute leading up (once again) about in the center. Back on the top floor, follow the path until you reach another chute leading back down, descend to floor 4, and there will be a down chute directly to your south, and an up chute to the south and west. Then head for the center, and step on the chute to go up to the second floor. You'll first come to a room with four staircases, but all lead to the same dead-end room. This, of course, is the Nei that we all know so well. Now go back and say "Yes", and he will transport you to the final battlefield, Noah!! Go right, and follow along the path until you reach the dead-end, and climb the stairs there. On floor 5, you'll find yourself in the direct center of the floor. Go west, and down the chute that you come to. :P. First of all, know that the Army Eyes cannot be defeated. Careful where you walk.

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